Drawing
6 possible definitions of drawing according to the Oxford Dictionary
- To pull or drag something.
- To extract something from a container.
- To cause something to happen.
- To float a vessel in a specified depths of water
- For a sale to be filled with wind
- To make lines or marks
This module begins with a block of projects that explore the possibilities of drawing in its widest forms. After this point your practice will become self directed and you utilise the skills and methods learned in a way you choose. Drawing should continue to play an important role in developing your work; Either as a research tool or it may play a more central role.
The word drawing is a verb (an action) which is why the above definitions of drawing all describe a movement or active process. It informs most artistic practices and broadly speaking it can be organised into two categories;
1) Drawing for research (to plan projects and visualise ideas)
Many artist use drawing to inform their work. Robert Smithson's land art works for instance were supported by a huge body of heavily worked drawings, many of which are rarely seen. Alfred Hitchcock's archives have also revealed a vast collection of drawings, which is how he planned the content of his films.
2) Drawing as the central practice :
Drawing is also a medium in its own right - many contemporary artists only use drawing. This is possible because definitions of (and art in general) have exploded in the last 50 years. Drawing today 'looks' very different to the way it once did and takes many surprising forms. Drawing today 'looks' very different to the way it once did and it takes many surprising forms. Paul Noble ( Turner prize nominee) uses pencil to make enormous landscapes and Monika Grzymala draws with tape; making linear installations that occupy real spaces.
This module will explore both of theses categories of drawing.
As A class we were initially assigned small task's to create some drawings of objects that we had brought in and a task to produce 80 2 minute drawings in a sketch book before receiving the brief Utopian Architecture, the brief was to imagine and design my ideas of a utopian architectural space, environment or dwelling.
Research
Initially i decided to do a search online on utopian architecture, i found myself looking at work from the late 60's by a group called Ant Farm, whose practice's were architecture, graphic arts and and environmental designs founded in San Francisco by Chip Lord and Doug Michels.
Some images of Ant Farm Projects
Having read a little bit about the group Ant Farm i discovered one of their main architectural influences to be R. Buckminster Fuller so i decided to research Fuller, i found several documentaries online of which this is one below.
I
also found a website run by the Buckminster Fuller Institute dedicated to
gathering the most interesting, up-to-date information, viewpoints, and
observations advancing the legacy of Buckminster Fuller on Spaceship
Earth today and into the future.
Through the Dymaxium forum on the Buckminster
fuller institute webpage i discovered an artist visited by the BFI arts group,
Stephen Talasnik who was born in Southwest Philadelphia. He grew up in a
working class neighborhood surrounded by oil refineries, shipyards, an airport,
and a cemetery. As a child, he built roller coasters out of toothpicks,
futuristic model cities out of discarded radio and television parts, and
skyscrapers out of household product containers. One of his favorite childhood
memories was watching the Goodyear blimp make an emergency landing in the local
cemetery a block from his house. These are some of his sculptural pieces
that intrigued me
These pieces above are fantastic examples of Stephens fictional engineering building intuitively with geometry.
On a separate search inspired from a chat with Emily my tutor i discovered a website named Architizer a website launched in 2009 to make architecture and interiors accessible to everyone. Now it is the largest platform for architecture and design online hosted and uploaded by the designers themselves
After familiarising myself with the website i decided to become a member having been very impressed with the potential of the website, i decided to present my utopian architectural brief as a conceptual project, see the link below
These are the original images i uploaded
On the same website Architizer i found a project that was completed in 2014, a 25,000sqft industrial construction designed by studio suspicion called Sang Dong Charcoal Village,
These I felt had remarkable similarities to my composition from photographs and paper model pictures as seen below
Having had good results from my paper models and still inspired by the World of Buckminster Fuller and his explanation of quantum mass and the tetrahedron being the minimum amount of sides/vectors to contain mass, four sides six vectors equals one quantum unit, the base of natures structure system and the geometry of its multiplication. With this in mind i decided to construct a nature inspired fixed length line model from cotton buds and wood filler to join the ends of my fixed length lines allowing the wood filler to cement the joins in a organically constructed way building one tetrahedron on another in an unguided random construction, these images below are of the construction mounted on a thin plaster base
I also printed out some paper copies of some of the images of the model and decided to cut and paste a 2D collage and introduced 3 point perspective projection lines into a compressed 3 dimensional model lines on 2D format of the printout that I had layered and merged through the introduction of pen lines to jumble the lines created from the 2D imagery of the 3D model and the pen lines joining the three layers of paper collage on one plain, as seen in the image below
I then imported the image into photoshop and increased clarity and adjusted brightness and then printed some of the varying levels
These images now looking very far removed from the origins as a cotton bud model with the intentions to create and develop a process of image making through mixing mediums of model making, photography, collage and digital image manipulation I wanted to take the above solidified images a step further by removing selected sections within the projected structure lines creating irregular shaped and spaced windows to a potential secondary plain introduced behind the cut paper in the form of pre printed magazine colour imagery with the potential to create unlimited amounts of different images available through the windows and solidified by the use of digital photography upload to reuse as a possible source multiply and continue in evolving a repeatable process from any input sources. These are some of my results so far






















































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